A downloadable game

ABRISS is a physics-destruction  game in stylish surreal-futuristic city worlds. 

 WISHLIST ON STEAM!

This Demo isn't available at this time, it was outdated.
GAMEPLAY

Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.

CAMPAIGN

This demo includes several levels set in different worlds. Each world has its own style and mechanics! A tutorial will guide your way in the beginning.

SANDBOX

The Sandbox mode is where you can get crazy with your creation. Unlimited parts, different targets and the option to change gravity and time!

ABOUT THE TEAM  - RANDWERK

We are 3 students from East-Berlin making our first official indie game. We met each other at university and teamed up as the Randwerk Cooperative to turn what started as student project into a real game. You can  follow us on Twitter.

Development log

Comments

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where i can download the demo?

hi impheris! We don't have an up-to-date demo right now, it will be back at some point though. We had to take it offline because it didn't reflect the game anymore.

Could you release with the demo/full version on itch, a version for potato pcs?

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Hi Bombman, it's very hard for us to make a super potato version, because the Unity HDRP depends on compute cores. These are usually only available in dedicated graphics cards, so it won't work with onboard GPU chips like intel HD/Iris. We want to make another demo though at some point.

Ok, thanks!

where demo

Hi Francis, the demo was heavily outdated and we couldn't make an up-to-date one because we changed our Unity project to be the full game, so we decided to take it down. We will propably have a Demo again at some point, we just think it doesn't reflect the game well at this point so we took it down.

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I just completed the demo and wanted to tell the developers what an amazing game ABRISS is. It was unique, creative, and beautiful. The sounds helped to create a feeling of immenseness - that these were actually gigantic structures you were destroying. Reminiscent of Throw Cubes into Brick Towers To Collapse Them and Besiege, ABRISS was dark, destructive, and challenging. 

You all already addressed my chief concerns about the game - where the next piece snaps onto, like user DARTEKZ stated, and reverting a single placement, as XacUop10 stated. 

Excellent game, and I'm looking forward to the full release. Thanks for creating a playable demo! 

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think about adding a non-isometric view please............  it will be more clear to see where the construction is gonna fall

Hi! Thanks for the feedback! We are currently working on features that help with construction and we improved the camera.

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If you're going to release this on Steam please release it on Itch as well

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Yes! I think there's no reason to not have the full version for sale on itch too. You'll be able to buy it here for sure!

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Is there any way to restart when keeping my build? It's tiresome to rebuild the whole thing just because I wanted to change one detail after testing it

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Hi, we have developed a revert function that will be in the game. It is not in the demo yet. Thanks for your feedback!

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Really liked what I see, and can't wait for more!

♥️

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Интересная концепция игры. Идеально подходит для тех, кто любит что-то ломать, и смотреть как рушатся всякие большие штуковины.

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Fantastic! ❤️

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❤️

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Very nice idea!

Thanks Alectwin!

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😊👍

Thank you!

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You wanna add idk a portal system maybe conveyor belts and moving stuff to this
it's difficult to get 100% rn but not challenging
feels a bit static even tho the enviroment it's great
I mean i would love to see more level variety

maybe releasing balls (wreking balls)
or idk even targeting or multiple buttons press to detonate something

maybe elastic stuff too, domino effect thingy
saws to cut stuff

it's way too early to judge but i like the atmosphere keep it up ;) could become a really cool game depending on the development
the sandbox as it is, seems fine for level creating but  i'm not entirely sure that it's a good idea for you to focus on that...it's cool to have but i woudn't foucs much on it..

Thank you for the feedback. We want to our upcomming levels to be more interactive, challenging and different. This is what we are working on at the moment. Thanks for all your ideas!

(+1)

Hii, I've made a video playing a few levels of the demo and wated to share some feedback about it, hopefully it is useful to you ^^

-The concept of the game is really incredible and well executed overall.

-The gameplay mechanics are pretty good and I love how you have implemented the physics on the game, it takes some time to get used to it, but after you pass the first level you are able to understand them well and how to experiment with them.

-The visuals of the game are really good and I think that, appart from a few FPS drops I had, the game looks like it's quite optimized.

Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

thanks for the feedback  :) Did you tried the last, the blue level?

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You are welcome :), I think I haven't played that one 🤔

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This is what Matrix 4 should look like :D, the atmosphere is just awesome, both visuals and music send you in this right in this dystopic world. The setting alone makes it worth it for me to play this game.

I'm not the biggest fan of destruction/build your own stuff kind of games (like besieged). But I had still a lot of fun in the few levels the demo has to offer. The destruction visuals look awesome and it's very satisfying when you end a level after trying for 15min. 

 Two minor things can and should be improved,  in my opinion. At first, the Camera can feel clunky from time to time, especially when you build very high structures.  And I would like to see some kind of tooltips for building blocks,  to get a brief understanding of what they are supposed to do.

Thank you for your feedback Gertes ;) 

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This Demo brilliantly teases the unique mechanics & fun explosions that the full game will hopefully offer! I think it was a good choice to showcase the functions of new building options before each level starts. It was always clear enough to start experimenting, but not too detailed to spoil all different possibilities. Great demo, I cant wait to see what the full game will offer! :)

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Thank you Alpa Jujo! We are glad you liked it! Also good to hear that you had no problem understanding building system and buildblocks

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Nice Demo, love the idea. The sound design is nice and the mechanics work as you would expect them to. Hopefully, there will be community support so that players can build their own maps. I think this game would be amazing for crypto integration where community members are rewarded for creating great maps that people play by earning crypto.

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Thanks! Workshop integration is centainly something we are looking at. 

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Amazing demo so far, visuals are juicy and the feedback of destroying is great!

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Thank you!

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It's really really satisfying. Definitetly give it a try. Can't wait for more levels! I'll be playing the sandbox in the meantime 🤩

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Thank you John!